I gave the annual lecture on virtual worlds in E-Learning for my Master's seminar this morning. As usual, I have to download new versions of browsers and such, check that my Second Life avatar looks presentable and position her in a useful location, see if I can still find the things I want to show, and then see if I can scare up some living being for a chat.
I did manage to find a vampire last night that let me know that he was from Oregon and that he was here to find new friends. He asked how the weather was where I am, I said that we had snow. He replied that snow was not his thing, and he needed to go get some blood. Whatever.
This morning we got lucky as well, there was an entire group in one of the welcome areas I like to visit because it is not full of advertising. There were a bunch of guys doing their morning exercises, they didn't answer me. But a girl in a bridal dress did answer me and tell me she was from Turkey. It was a bit odd, as she stood with her back to my avatar, and she didn't really understand any of the other questions I asked. Whatever.
I found a film in the Internet archives about the Onlive Traveller virtual world, a very early one that is no longer alive. I had only played the first few minutes of it and decided to show it in class today. I forwarded it a bit past the text stuff, and let it play. I immediately had to giggle. There was this very, very "edgy" rabbit talking with another creature, perhaps a unicorn. They were talking about why this was such a cool thing.
I usually have myself under control when teaching, but this just cracked me up. The rabbit was going on and on about why learning in virtual worlds is great. About 6:30 the rabbit says "We're here to see our friends... the training here in social skills alone is a valuable tool", and I lost it. I started laughing so hard, I had to turn to the wall to try and compose myself. It continues "... we swap recipes ... some people got married here ...." and I stopped the video. This rabbit - eyes blinking, mouth moving - was just too funny.
At the end of the session the students were all of my opinion - why on earth would anyone want to use an environment like this for teaching and learning? As one student noted, at least in World of Warcraft the graphics are better.
2012-01-30
We can learn social skills
at
14:24
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Labels: didaktik, E-Learning, Second Life
2007-11-30
No Second Chance, Second Life!
Was at a talk at the Swedish embassy here in Berlin last night in which the developers presented the "Second House of Sweden", the Swedish Embassy in Second Life. The presentation was nice and slick. They have a blog about building the place, of course.
The teachers of Scandinavian Studies who were sitting around me were groaning - guess we have to go look at this, more work. But we first enjoyed the good wine and the nice finger food and the conversation with all the people currently working in E-Learning in Sweden and Norway who were attending the pricy Online-Educa.
Today I fired up Second Life for a demonstration. It crashed my machine before I could log in. Okay, maybe I had too many things running in parallel, like Parallels, on my Mac. I restarted the machine and then Second Life. I started to get my avatar to move, but the place she was in had so many new things that need rendered, it was just soooo slow. I tried to use the search button, and my machine froze.....
Okay, third time's the charm. Restarted the machine, restarted SecondLife, this time the search button works. Now, what was it called? Typed in "Second House of Sweden" and got all sorts of entries having to with, um, Sweden, I suppose, on a long shot. These are not the places I want popping up when demonstrating this in class.
We scrolled down to Sweden and Swedish, all sorts of places, but not what we were looking for. But finally we say it and "teleported" ourselves out.
The Linné gardens are lovely, but we wanted some action and decided to head for the building. Now the gardens are nicely laid out with curving sidewalks. Ever try and walk a curve in Second Life? You can only go forward, back, left, right, and turn. Walking a curve is a bitch. We just walked through trees and stones - and eventually a glass wall as well, and we were finally there.
Two guys were speaking Swedish with an official guide. We headed off towards the pictures. We were at an awkward angle for seeing, however, and had a hard time manovering around to see the picture head on. We clicked on a picture and got a nice card explaining in English and Swedish what the picture was about and who made it (Anders Zorn). But there was only a teeny tiny picture to see, no details available, no large version. I would expect a link into the Wikipedia or the national gallery with a larger photo or some such.
Tried another picture, turned out to be advertising for a nice blog. The guy at the desk was free, so we walked up and asked him, if there was some way to get a larger picture. He didn't understand what pictures we were talking about. So we tried to explain, but mid-sentence Second Life crashed AGAIN, taking the machine down again.
We had wanted to ask the way to the Raoul Wallenberg room, but one's patience does not hold up forever. No Second Chance for the Second House of Sweden in Second Life. It does not seem to be ready for prime time yet.
at
23:10
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Labels: Second Life, Sweden
2007-04-01
Welt am Draht, the 13th Floor and Second Life
Saw a triple-header last night with some friends - both parts of Welt am Draht, a 1973 made-for-TV science fiction film by the German director Rainer Werner Fassbinder based on the novel Simulacron Three by Daniel F. Galouye and the remake in 1999 of the same novel produced by Roland Emmerich and directed by Josef Rusnak, called The Thirteenth Floor.
Since I was just reading a review of the state of things in Second Life in the c't, (Goldesel Second Life?, 07/07, p. 94ff) and had just re-installed Second Life in order to check things out, I was struck by the parallels. Galouye tells the story of what Linden Labs would like Second Life to be - a parallel universe in which we can manipulate "units" who do not know that they are units in a higher level.
I don't think we will ever get to that position - or are we currently ourselves units in some higher level, unaware that we are not making our decisions ourselves, but are being directed from above? But the questions raised by Galouye and illustrated by Fassbinder and Rusnak are valid - what is reality? Why are we researching into virtual realities? A quote from Welt am Draht: There will always be questions, so there will always be research.
The Fassbinder version is extremely long, slow, painful - but the music lets us know exactly when something strange happens. The camera work, playing with mirrors, is superb. And the memories of the interior decorations, the clothes, and the horrible hairstyles men wore during the 70s makes this a wonderful film.
The Thirteenth Floor goes into a lot more detail on déjà vu and was so disconcerting for me because I always knew exactly what was coming next. I don't remember ever seeing this movie - maybe I saw it on an airplane to the States? I cannot recall, but it is so vividly etched in my mind, perhaps I was acting in it on a higher level and it got streamed down into my reality?
Second Life, btw, is still as boring as the first times I went in. Jerky graphics. Unresponsive system. Ads everywhere. Stupid idiots soliciting you. And without money, nothing fun to do. Luckily, there are plenty of other games around.
at
11:25
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Labels: Games, movie, science fiction, Second Life